Game Name: Bloodborne (2015) aka “Budblorne”
Developer: from FromSoftware (King’s Field, Armored Core, Dark Souls, Demon’s Souls)
Platform: PS4 (reviewed on PS4)
Categories: 3rd Person Action (a Human/Alien/Warewilf ménage á trois), Multi-Ending, Multiplayer elements for PSN+ subscribers, Exploration and Backtracking, Shades of Blue and Gray, Furious Flurries of Melee Combat, Piecemeal Storytelling, Procedural Dungeon Extras, Bloodsports, H.P. Lovecraft Inspired, Top Hats and Canes m’lady
May Appeal To: die-hard Miyazaki fans, PS4 exclusivists, Team Jacob, Team Squidbillies, Cthulhu cultists, and (of course) action/horror survival junkies with a proclivity for the macabre and a hankering for the Souls series to don a new theme.
May Repulse: XBox fanbois, Lovecraftian genre abolitionists, Team Edward, and reasonable people expecting a full game without dropping money on the PSN+.
Comparable To: Demon’s Souls’ sense of pioneering new subject material. If you squint real hard, Bloodborne shares otherworldly traits and story with Darkest Dungeon. Dark Souls has a similar environmental hub to this game and I’d say that Dark Souls 2 is much easier to discern due to visual contrast, though Bloodborne sports a unified style. Dark Souls 2 and Bloodborne aren’t identical battle systems though they’re forks off of the same Souls iteration. Monster Hunter has analogous weapon transformations. Continue reading