Game Name: Horizon Zero Dawn (2017)
Developer: Guerilla Games (Killzone series, Shellshock: Nam ’67…. Is that it?!)
Platform: PS4, Microsoft Windows (reviewed on PS4)
Categories: Native American vibe, Apocalypse, Open World, Robot Utopia, Bandits, Corrupted Lands, Feuding Tribes, Fetch Quests, Light Conversation, Arena Challenges, Too Many Collectibles, Combat Centric, Elemental Attacks, Traps/Bombs, Bows/Arrows, Great and Complementary Arsenal, Weapon Upgrades, Animal and Bot Hunting, Gathering/Crafting, Material Hording, Limited/Quick Skill Progression, Shallow Armor Options, Memorable/Impactful Story, Convincing and Gorgeous World, Heavy Exploration, Uncanny Valley, Beautiful Score and Sound Effects, AAA Title but Inspired and Heartfelt
May Appeal To: survivalists, hunters, crafters, map sweepers, bow and arrow fans, sparkle-eyed believers in our ability to shape the future…. but also post-apocalypse nuts (sorry, judging holistically, it’s a positive reboot on humanity).
May Repulse: haters of the open-world formula or anything that isn’t Assassin’s Creed, the bloodthirsty, cinema-skippers, item collecting-shunners, those that blame the combat system instead of practicing, and anyone who is vehemently opposed to reading data logs.
Comparable To: the frenzied bot-exploding action of Binary Domain, the fluid terrain mobility and tribal weapons of Monster Hunter World, broad story concepts of Fallout 4, some Last of Us crafting, Mass Effect’s penchant for in-world wikis and NPC interactions, a heavy dose of cliff scaling from Prince of Persia (2008) or Uncharted’s environmental set pieces, and a heapin’ helpin’ of the detective modes from Arkham Asylum or Witcher 3. (This is a game well-versed in its ancestry.) And yeah, there’s influence from Assassin’s Creed in the form of stealth takedowns, elevated viewpoints, and a tendency for techno-overlay glimpsed through the old Animus imagery.