Game Name: Pony Island (2016)
Developer: Daniel Mullins Games (Grav, Agent Maxwell: Master of Math)
Platform: Windows, OSX, Linux, Mobile (reviewed on PC)
Categories: On-Rails Adventure, Minimalist Puzzles, Minimalist Sidescrolling Action, Mouse-Only, Dark Comedy, Self-Aware Meta Gaming, Indie Experiment, Corrupted Nostalgia, Interactive Novel
May Appeal To: tongue-in-cheek gamers, weekend vg jaunters, anyone with ‘meta’ in their vernacular, Steam completionists and hoarders, indie snobs, and those looking for mold-breaking conversation starters about the state of our industry.
May Repulse: not many people actually. It’s short and easy – any opposers to that may have a bad time. The stylized CRT retro-graphics might be a bit rough on sensitive eyes.
Comparable To: Five Nights at Freddy’s in terms of simplicity, tone, and the lore-hungry community over-analyzing every snippet or encrypted character dump that appears in frame. The Stanley Parable’s story and game structure is cognitively similar. Pony Island is infinitely easier than every sidescroller, arcade title, and ‘Escape the Room’ style predecessor that it alludes or emulates. Both GlaDOS and Psycho Mantis approve of the narrator/player interactions.