Final Fantasy Tactics

“Many will fall. In fact, most of you pale by comparison to story-oriented characters. But the second wave of disposable recruits may very well have a chance once the invisible guiding hand learns to attack at range. Onward!”

Game Name: Final Fantasy Tactics (1997, War of the Lions remake 2007)
Developer: Tose, Square Enix (Bravely Default, Kingdom Hearts, Tactics Ogre: LUCT)
Platform: PS1, PSP, PS Vita (reviewed on the Vita), Mobile and Tablet versions exist
Categories: Turn-Based Tactics, Squad Based, sRPG, Single Player, Bare Bones Mechanics, Sprites, Symphonies, Side Quests, Inventory Juggling, Team Management, Endless Overworld Battles, Heretical Plots, and Bourgeoisie Backstabbing

May Appeal To: armchair tacticians, Final Fantasy Fanatics, grid and turn-based gamers, or anyone hungry for lasting revenge against a too-hard challenge that previously thwarted them *cough, erm*.
May Repulse: the apparent target audience for modern Final Fantasy games: either Jpop quaff-wearing doofuses or fashion-forward boy band douchebags. This game doesn’t cater to the crowds lining up for immediate gratification. Anyone offended by time honored traditions of FF’s Christianity blasphemy, check out now.

Comparable To: Tactics Ogre’s artstyle and story, though this has simplified personal statistics, less cast members, and more concise and rewarding battles. Vagrant Story shares its world and design inspirations; Suikoden 3’s harder battles are reminiscent. Growlanser had a more compelling positioning and magic attack system. And FF Tactics A2: Grimoire (the sequel) had better team management, a lighthearted story, improved presentation, but a worse -or at least a childish- theme. Continue reading

Dark Souls 2: Scholar of the First Sin

I pissed my pleated, Roman war frock.

Game Name: Dark Souls 2: Scholar of the First Sin (2015)
Developer: FromSoftware (King’s Field, Armored Core, Bloodborne, Demon Souls)
Platform: PC, PS3, PS4, XBox 360, XBone (reviewed on PC)
Categories: Punishing Trial and Error, Nintendo Hard, 3rd Person Action, Western-Style RPG, Open World with “Branches”, Exclusive Multi-Player Messaging and Cooperative Play, Multi-Player Griefing, Medieval Fantasy, Eclectic Story Unraveling, Perilous Platforming, Exploration, Inventory Management, Gritty Visceral Horror

May Appeal To: serious series followers. I mean, if you don’t already know what you’re in for I would advise against this sequel as a launching point.
May Repulse: hollow braggarts, posers, complainers, DarkSydePhil (in a perfect world)

Comparable To: a smaller, harder, more focused and concise Skyrim…. so really nothing like Skyrim and more in the vein of Dragon’s Dogma, though better assembled. This game is super bright compared to Dark Souls and lacks the nuanced professionalism of its switch-backed level design. In a strange way, this environmental choice puts it on par with the ‘levels’ of Demon Souls, which was harder and more thematic. This straightforward game has arguably better story fragments than Bloodborne and I found its iconic vistas easier on the eyes. The Souls games are less King’s Field and more Shadow Tower than most people are aware of – just sayin’. Continue reading

Factorio

Assembly lines, production graphs, logistics, resource juggling, electric supply, industrial train schedules, technological research, and so many conveyor belts. It’s not work; it’s play!

Game Name: Factorio (2016)
Developer: Wube Software (no other games at this time)
Platform: PC, Mac, Linux (reviewed on PC)
Categories: 2D, Strategy, Survival, Sandbox, Multiplayer, Supply Line Juggling, Automation, Crafting, Industrial Manufacturing, Extreme Resource Management, Alien Infestation, Tower Defense, Escalating Complexity/Difficulty, Moddable, In Development

May Appeal To: explorers, tinkerers, builders, thinkers, learners, train conductors, civil servants, xenophobic combatants, survivalists, craftsmen, detailists, OCD junkies wanting an acceptable outlet, and transactional efficiency masters. If you’ve ever busted out a red pen and took pleasure in written revisions, you might have the right mindset.
May Repulse: instant gratification chasers, redundancy allergics, ‘big picture’ people, macro managers, and corner cutters. If you’re fighting an addiction to crafting games due to their monotonous and tiresomely open-ended nature, avoid this one at all costs. It’s just too good at what it does.

Comparable To: Starcraft’s zerg and Starship Troopers’ bugs for alien opposition. It bears likeness to Minecraft and Terraria’s resource gathering/processing, has a Sim City attention to zoning and facility management, Anno 2070’s supply lines juxtaposing warfare, a modded Age of Empire map feel, and Space Empire V’s research tree of micro-progress minutiae; Factorio borrows land-based tower defense from the genre at large, and is easier to progress and excel in than Don’t Starve Together’s multiplayer. Continue reading

Doom II: Hell on Earth

Doom Guy carries 7 arms and by God if he doesn’t wield the hell out of ’em his way – POV center, straight on, and from the chest.

In a sense, this review and game are just an extension of the original DOOM:
http://skullduggery.us/rants/doom-the-ultimate-doom/

Game Name: DOOM II (1994)
Developer: id Software (Wolfenstein, Quake, Rage)
Platform: MS-DOS, Windows, Mac OS, OS/2, Linux, NeXTcube, IRIX, Solaris, RiscPC, AmigaOS, BeOS, Acorn Archimedes, Atari Jaguar, PS1, PS3, PS4, PocketStation, Xbox, Xbox 360, XBOne, Sega 32X, Sega Saturn, Super NES, Nintendo 64, 3DO, Game Boy Advance, Tapwave Zodiac, Shield Portable, TR-DOS, iOS, BlackBerry OS, Windows Mobile, [and likely a bunch of other stuff I’ve never heard of]. (reviewed on PC)
Categories: First Person Shooter Legacy, Satanic Gore, Level Mazes, Platforming, Run and Gun, Nostalgia Gaming, Secret Rooms, Long and Difficult, Ammo Hoarding

May Appeal To: metalheads, anti-socialites in training, completionists, time attackers, true sadists, cheap gamers, and those jonesing for DOOM’s next logical step
May Repulse: sensitive or modern gamers, and probably the ‘games as art’ crowd

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Pony Island

Why hello there. You’re unsettling.

Game Name: Pony Island (2016)
Developer: Daniel Mullins Games (Grav, Agent Maxwell: Master of Math)
Platform: Windows, OSX, Linux, Mobile (reviewed on PC)
Categories: On-Rails Adventure, Minimalist Puzzles, Minimalist Sidescrolling Action, Mouse-Only, Dark Comedy, Self-Aware Meta Gaming,  Indie Experiment, Corrupted Nostalgia, Interactive Novel

May Appeal To: tongue-in-cheek gamers, weekend vg jaunters, anyone with ‘meta’ in their vernacular, Steam completionists and hoarders, indie snobs, and those looking for mold-breaking conversation starters about the state of our industry.
May Repulse: not many people actually. It’s short and easy – any opposers to that may have a bad time. The stylized CRT retro-graphics might be a bit rough on sensitive eyes.

Comparable To: Five Nights at Freddy’s in terms of simplicity, tone, and the lore-hungry community over-analyzing every snippet or encrypted character dump that appears in frame. The Stanley Parable’s story and game structure is cognitively similar. Pony Island is infinitely easier than every sidescroller, arcade title, and ‘Escape the Room’ style predecessor that it alludes or emulates. Both GlaDOS and Psycho Mantis approve of the narrator/player interactions.

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