Luftrausers

Luftrausers

Simple concept: win the war by throwing a lone zombie daredevil pilot with a vision disorder headlong into a grid of enemy tracer fire. Brilliant!

Game Name: Luftrausers (2014)
Developer: Vlambeer (Nuclear Throne, Ridiculous Fishing, Yeti Hunter)
Platform: PC, Mac, Linux, PS3, Vita, Android (reviewed on Vita)
Categories: Shoot ’em Up, Bullet Hell, Inertia Physics, 2D Looping Scroller, MonoChrome, Minimalist, Unlockables, Crazy Plane Combinations, Short Sessions, WWII Propoganda Newsreel, Chinese Shadow Puppetry Visuals, Looping Audio, Repetition, Impossible Mode, Indie Production Values, Addictive

May Appeal To: would-be ace pilots, the deaf, gamers on the go, and the twitchy.
May Repulse: actual WWII pilots, the colorblind, depth divers, and the sluggish.

Comparable To: a fast paced R-Type, a less demanding Stardust, or an immensely simplistic Enter The Gungeon. This game has the looping battle arena of Odin Sphere, the anachronistic experimental tech of the classic 194X series, and the general layout/feel of a beefed up Asteroids with gravitational pull. Continue reading

Odin Sphere: Leifthrasir

Odin Sphere: Leifthrasir

Sweep the leg. No mercy!

Game Name: Odin Sphere: Leifthrasir (original 2007, re-master 2016)
Developer: Vanillaware (Dragon’s Crown, Grim Grimoire, Muramasa Rebirth)
Platform: PS2 (original), PS3, PS4, Vita, (reviewed on Vita)
Categories: Sidescrolling Reflex-Based Combat, Top-Tier Art Execution, 2D Exploration, Map Node Dungeons, Focused Combat Skill Progression, MOB Juggling/Crowd Control, Challenging Bosses, Casually Epic Story, Multiple Vantage Points, Extensive Voice-over Dialogue, Immersive and Engaging World, Extreme Inventory Management, Masterful Port

May Appeal To: button mashers, RPG addicts, art critics, Vanillaware fanbois, nostalgics, completionists, and introspectively deliberate story appreciators.
May Repulse: women’s liberation advocates, stat-crunchers, and brevity seekers.

Comparable To: the sultry hand-drawn visuals of Dragon’s Crown but minimal sexualized characters and situations. Odin Sphere: Lift-raiser has the sounds and story-telling mechanics of Grim Grimoire and bears similarities to Darkest Dungeon’s navigation. I’m not crazy, but the battle mini-map plays out like classic Defender and you slurp life essences out of the air like Soul Reaver. Continue reading

Into the Breach

Into the Breach

Metal Geeeear?!

Game Name: Into the Breach (2018)
Developer: Subset Games (FTL – Faster Than Light)
Platform: PC, MAC, Linux, Nintendo Switch (reviewed on PC)
Categories: High Concept Puzzler, Turn-Based, Tactical Positioning, Tile Defense, Mechs and Tanks vs Bugs, Environmental Hazards, Squad Management/Design, Pilot Growth, Roster Quirks and Complementing Abilities, Rogue-Like Sessions, Multiple Difficulties, Pixel Art, Isometric, Time Travel, Parallel Universes, Addictive, Replayable

May Appeal To: brains, masterminds, mech jockeys, players on the go, Rogue-like session divers, time attackers, completionists, and “God damn time traveling robots”.
May Repulse: those expecting something akin to a Godzilla or Pacific Rim type brawl, or anyone with hopes for nuts-and-bolts mech customization with RPG-like progression.

Comparable To: Starship Troopers’ bug variety and collateral warfare, I suppose. You’ve got all sorts of conceptual influences across the various sci-fi strata though the only real video game ancestor I can name is Advanced Wars. Even then, only the grid-based tactics and overall unit design is similar, with Into the Breach retaining little resemblance to a classic TBS focused on a single battle. Record of Agarest War also has elements where team members’ relative positions provide a tactical advantage. Continue reading

Darkest Dungeon

Darkest Dungeon

“Let me share with you the terrible wonders I have come to know…”

Game Name: Darkest Dungeon (2016)
Developer: Red Hook Studios (have made only this game)
Platform: Windows, OSX, Linux, PS4, Vita, iOS, Nintendo Switch, XBOne
(reviewed on PC and Vita)
Categories: Lovecraftian Horror, Turn-Based Party Combat, Real-Time 2D Exploration, Gore-gous Art Style, Carnage and Viscera, the Darkest Tone, Bleak and Brooding, Punishing Difficulty, Structured Rogue-Like, Sacrificial Risk/Reward, Engrossing Story, Best Narration, RPG Equipment, Skills, Traits, Afflictions, Madness and Stress Mechanics, Town Development,  Procedural Missions, Dark Fantasy, Perma-Death,

May Appeal To: mettle testers, metalheads, medal earners, angsty teens/tweens, masochists, self flagellators, punishment gluttons, horror fans, disturbed obsessors, H.P. Lovecraft freaks, Alice Cooper and other pasty consumers of black eyeshadow
May Repulse: God fearing folk, scaredy cats, responsible parents, the busy, the previously abused or burnt, [boring] well-adjusted citizens, self respecting abstainers, and that one dude that knows his limits

Comparable To: a bunch o’ games that leap to mind…. but aren’t all that similar after consideration. It bests Bastion’s charismatic voice-overs. It champions TellTale Game’s bold, bright comic book style. Early Final Fantasies’ turn based, four person battle system -complete with spells and items- are the closest that I can dredge to measure its architecture. Dungeon of the Endless is a rogue-like exhibiting mysteriously ominous environs and specific character roles in defeating the bloodthirsty swarms. (This one also had a transactional battle system that is closer to Darkest Dungeon’s mission setup.) Etrian Odyssey and early Wizardry games are contenders for the labyrinthine, tile based exploration and testicle crushing difficulty DD may have taken inspiration from. Long story short, it’s a primal RPG amplified by modern conventions flying in the face of its predecessors, and no comparison does it justice.

Continue reading

Layers of Fear

Layers of Fear

Someone should really clean up…. Well, don’t look at ME!

Game Name: Layers of Fear (2016)
Developer: Bloober (Observer, Basement Crawl, Brawl)
Platform: Linux, PC, Mac, PS4, Xbox One, Switch (reviewed on PC)
Categories: Walking Sim, Horror, Jump Scares, On-Rails Adventure, Story Driven, 1st Person, Single Player, DLC, Short, Art House (literally), Disturbing, Multi Ending

May Appeal To: artists, aspiring developers, bargain bin divers, game hoarders, casuals, Let’s Players, horror buffs, and braggart Indie snobs
May Repulse: the anxious, architects, depth cravers, the unsettle-able, young children, the jaded, and braggart Indie snobs that have yet to buy the game

Comparable To: story and other time elements of Braid, Stanley Parable’s maze-like walking obsession and visual pratfalls (sans narration, which this game could have used); Layers of Fear resonates with Amnesia the Dark Descent except for its tension emanating solely from the environment. SOME DEVELOPER played through the Silent Hills hallway demo, for sure! Also SOMA’s dark, desolate shtick is present, though puzzles are absent. (Unless you count a 3 digit numerical lock or rewinding a phonograph to reverse time, which I do not.) 7th guest or 11th hour’s mansion anyone? Continue reading