Game Name: Mechwarrior (SNES version, 1993)
Developer: Beam Software
Platform: SNES (reviewed on a SNES emulator)
Categories: Remake of the 1989 release – Not a Port, Battletech Inspired, FPS Mech Sim, Merc Contracts, Objective Variety, 50+ Missions, Performance Rewards, Revenge Plot, Heavy Customization, Punishing Difficulty, Auditory Mess, Flashy Sprites/Effects, 3D Battles on a Flat Map, Open Arenas, Clunky Controls, RPG-Style Intermissions, Quirky Characters, Immersive World, Surprisingly Cyberpunk for this Universe
May Appeal To: Battletech diehards, Shadowrun junkies, just plain ol’ SNES owners
May Repulse: PC owners and people with discretionary gaming options
Comparable To: the hideous bot design and coloring found in Rise Of The Robots, the seedy bar sequences with mysterious characters like in various Shadowrun incarnations, “Tank! Tank! Tank!” without special abilities and you’re the sole target. But I found the largest similarities with the classic action of Battlezone – if you could blow off enemy limbs. This has less mission complexity than Mechwarrior 2, less everything than Mechwarrior 3, and more personality than Mechwarrior 4.