Final Fantasy Tactics

“Many will fall. In fact, most of you pale by comparison to story-oriented characters. But the second wave of disposable recruits may very well have a chance once the invisible guiding hand learns to attack at range. Onward!”

Game Name: Final Fantasy Tactics (1997, War of the Lions remake 2007)
Developer: Tose, Square Enix (Bravely Default, Kingdom Hearts, Tactics Ogre: LUCT)
Platform: PS1, PSP, PS Vita (reviewed on the Vita), Mobile and Tablet versions exist
Categories: Turn-Based Tactics, Squad Based, sRPG, Single Player, Bare Bones Mechanics, Sprites, Symphonies, Side Quests, Inventory Juggling, Team Management, Endless Overworld Battles, Heretical Plots, and Bourgeoisie Backstabbing

May Appeal To: armchair tacticians, Final Fantasy Fanatics, grid and turn-based gamers, or anyone hungry for lasting revenge against a too-hard challenge that previously thwarted them *cough, erm*.
May Repulse: the apparent target audience for modern Final Fantasy games: either Jpop quaff-wearing doofuses or fashion-forward boy band douchebags. This game doesn’t cater to the crowds lining up for immediate gratification. Anyone offended by time honored traditions of FF’s Christianity blasphemy, check out now.

Comparable To: Tactics Ogre’s artstyle and story, though this has simplified personal statistics, less cast members, and more concise and rewarding battles. Vagrant Story shares its world and design inspirations; Suikoden 3’s harder battles are reminiscent. Growlanser had a more compelling positioning and magic attack system. And FF Tactics A2: Grimoire (the sequel) had better team management, a lighthearted story, improved presentation, but a worse -or at least a childish- theme. Continue reading