Atelier Rorona: The Alchemist of Arland Plus

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It’s a linear world, though my pockets still can’t carry it all.

Game Name: Atelier Rorona: The Alchemist of Arland Plus (2009 originally, 2014)
Developer: Gust Co. Ltd. (makers of the Ar Tonelico series, Mana Khemia) -http://www.ateliergames.eu/roronaplus/
Platform: PS3, Vita, a 3DS version exists kind of (reviewed on Vita)
Categories: Single Player, Extreme Crafting, Innocent/Endearing, JRPG, Item Hoarding, Time Management, Assignment Driven, Turn Based Combat, Deliberately Slow Pacing

May Appeal To: event planners, efficiency experts, min-maxers, stat crunchers, inventory jugglers, the young at heart, OCD sufferers, and the Japanese
May Repulse: twitch gamers, violence cravers, Ritalin poppers, anime shirkers, crafting haters, and fundamentally anyone missing the attention span to notice incomplete

Comparable To: the ominously looming time restrictions of Dead Rising just with a de-emphasis on rampantly comedic decapitations; the game also rings true with the overall structure and vibe of Rune Factory 4 though with a declared purpose and direction. This has less ‘Mine’ and 30 times more ‘Craft’ than Minecraft, though the turn-based combat is a no-frills, barely competent vision of literally any other JRPG. Way, way more chipper than Fullmetal Alchemist. Continue reading

The Walking Dead (Season 1)

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Electrified barbwire. Now where did Southern hospitality run off to?

Game Name: The Walking Dead (Season 1) (2012)
Developer: Telltale Games (makers of Sam and Max, The Wolf Among Us)
Platform: PC, MAC, PS4, PS3, XB1, XBox360, Mobile (reviewed on PC)
Categories: Single Player, Traditional Adventure, Morally Gray, Quick Time Events, Low Interaction, Story-Driven, Survivor-Centric, Decision Adaptive

May Appeal To: survivalists and apocalypse buffs, casual gamers, zombie fans, comic readers, protective fathers, and those desiring a quick stroll through a depressing story
May Repulse: those that have had quite enough of the zombie craze, “hardcore” gamers, QTE haters, virtual item hoarders, kleptomaniacs, the squeamish, the nauseous, the religious, and anyone otherwise sensitive to murder, child death, or mutilation

Comparable To: subdued item collection/combining and a smidge more wanton destruction than Sam and Max, not as enchanting/compelling as The Wolf Among Us, tighter and more focused than Heavy Rain, more heartfelt more engaging and less emaciated-butt-kicking than The Walking Dead show, mostly in-line with The Walking Dead comic’s cadence and is distilled to key points in a brand new story Continue reading

SOMA

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I heard you liked loading screens disguised as airlock sequences. Step this way please.

Game Name: SOMA (2015)
Developer: Frictional Games (makers of Penumbra and Amnesia: the Dark Descent)
Platform: PC, PS4 (reviewed on PC)
Categories: Single Player, Sci-Philosophy, Morally Gray, Story-Centric, Mild Scares, Stubborn Stealth, Dread, 1st Person Walking Simulator, Environmental Puzzles, Mind Fuck, and Definitively Immersive

May Appeal To: existentialists, thinkers, technophiles, adventure gamers looking for more than a casual juant, indie fans, mold-breakers, and people who want a satisfying story
May Repulse: action-seekers, game manipulators, those that require a high degree of polish or “mainstream” titles, the shallow, scaredy-cats, and people who want satisfying gameplay

Comparable To: similar tone and setting to Bioshock, less freedom and tamer than Alien Isolation, strikingly similar to Amnesia with a heavier narrative, bad guys by the Slenderman School of Not Looking at Shit That Kills You, Myst-style environmental interaction and awareness Continue reading

Alien: Isolation

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Aaagh, my vacant eye sockets! Who has the laser pointer?!

Game Name: Alien: Isolation (2014)
Developer: Creative Assembly (from the awesome Total War Series)
Platform: PC, MAC, PS3, PS4, XBox 360, XBox One (reviewed on PC)
Categories: Single Player, Pure-Stealth, Cat-and-Mouse, True Horror, Repeated and Violent Deaths, Crafting, Sci-Fi, First Person Shooter, Mini-Games

May Appeal To: fanatics of the original “Alien” movie, retro-future nostalgics, stoic horror aficionados, self-flagellation enthusiasts, art lovers, chaoticians, atheists, completionists, the unphased, and those with thick thick skin
May Repulse: fans of the “Aliens” second movie, run and gunners, the squeamish, the anxious, the impatient, the gung-ho, pattern-seekers, the aloof, the undedicated, the rage quitters whom are secretly terrified, IGN employees, and everyone who isn’t strictly in the “May Appeal To” section

Comparable To: (better theme, monster, and environmental interaction than) Amnesia: the Dark Descent, (trickier stealth than) the Thief series, (reminiscent of the first couple Human missions of) Aliens Vs. Predator original, (less BFG and more in line with the intro to) Doom 3 Continue reading

Mission: Interplanetary License

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Danelle Kerman (Aspiring Scientist): I have a DREAM. A dream to someday walk on that which I’ve merely seen and nary touched. One day, someday, I shall tread upon that gray orb hanging intangibly low in Kerbin’s majestic sky, ever-present since our ancestors first crawled from the seas, an inspirational symbol of hope since time immemorial. The MUN!! A place no one else can reach!

Mission Control: No, no, no, we’ve been to the Mun already. Last week in fact. Your cousin left a flag, remember? Remember? Every Kerbal knows of Jebediah Kerman’s unparalleled success as the least inadequate Mun pioneer.

Danelle Kerman: THEN I SHALL DRIVE UPON IT!!

Continue reading