{"id":3441,"date":"2017-05-28T13:31:40","date_gmt":"2017-05-28T18:31:40","guid":{"rendered":"http:\/\/skullduggery.us\/rants\/?p=3441"},"modified":"2019-01-06T20:04:26","modified_gmt":"2019-01-07T01:04:26","slug":"pony-island","status":"publish","type":"post","link":"http:\/\/skullduggery.us\/rants\/pony-island\/","title":{"rendered":"Pony Island"},"content":{"rendered":"<div id=\"attachment_3444\" style=\"width: 594px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/skullduggery.us\/rants\/pony-island\/20170527171940_1\/\" rel=\"attachment wp-att-3444\"><img decoding=\"async\" aria-describedby=\"caption-attachment-3444\" class=\"wp-image-3444 size-large\" src=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527171940_1-1024x576.jpg\" alt=\"Pony Island\" width=\"584\" height=\"329\" srcset=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527171940_1-1024x576.jpg 1024w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527171940_1-300x169.jpg 300w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527171940_1-768x432.jpg 768w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527171940_1-500x281.jpg 500w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527171940_1.jpg 1920w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><\/a><p id=\"caption-attachment-3444\" class=\"wp-caption-text\">Why hello there. You&#8217;re unsettling.<\/p><\/div>\n<p><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Game Name<\/span>:<\/strong><\/span>\u00a0Pony Island (2016)<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Developer<\/span>:<\/strong><\/span>\u00a0Daniel Mullins Games (Grav,\u00a0Agent Maxwell: Master of Math)<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Platform<\/span>:<\/strong><\/span>\u00a0Windows, OSX, Linux, Mobile (reviewed on PC)<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Categories<\/span>:<\/strong><\/span>\u00a0On-Rails Adventure, Minimalist Puzzles, Minimalist Sidescrolling Action, Mouse-Only, Dark Comedy, Self-Aware Meta Gaming, \u00a0Indie Experiment, Corrupted Nostalgia, Interactive Novel<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">May Appeal To<\/span>:<\/strong><\/span>\u00a0tongue-in-cheek gamers, weekend vg jaunters, anyone with &#8216;meta&#8217; in their vernacular, Steam completionists and hoarders, indie snobs, and those looking for mold-breaking conversation starters about the state of our industry.<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">May Repulse<\/span>:<\/strong><\/span>\u00a0not many people actually. It&#8217;s short and easy &#8211; any opposers to that may have a bad time. The stylized CRT retro-graphics\u00a0might be a bit rough on sensitive eyes.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Comparable\u00a0To<\/span>:<\/strong>\u00a0<\/span>Five Nights at Freddy&#8217;s in terms of simplicity, tone, and the lore-hungry community over-analyzing every snippet\u00a0or\u00a0encrypted character dump that appears in frame.\u00a0The Stanley Parable&#8217;s story and game structure is cognitively similar.\u00a0Pony Island\u00a0is infinitely easier than\u00a0every sidescroller, arcade title, and &#8216;Escape the Room&#8217; style predecessor that it alludes or emulates. Both GlaDOS and Psycho Mantis approve of the narrator\/player interactions.<\/p>\n<p style=\"text-align: left;\"><!--more--><\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Learning Curve<\/span>:<\/strong><\/span>\u00a0The most demanding skill is sustaining the\u00a0left-click button while pressing right-click. Your fear of this combination is proportional to\u00a0the curve.<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Game\u00a0Length<\/span>:<\/strong> <\/span>3 hours<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Difficulty<\/span>:<\/strong><\/span>\u00a0None to slim. Failure is barely acknowledged and mouse-hovering on everything is valid. A handful of\u00a0puzzles\u00a0or jumping sections might take 2-3 attempts.<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Mastery<\/span>:<\/strong>\u00a0<\/span>Tickets are scattered across the UI and there are &#8216;random&#8217; graphical anomalies containing secret messages. Forums and videos could sate your curiosity instead.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Story<\/span>:<\/strong><\/span>\u00a0It&#8217;s actually more straightforward than\u00a0first appearances: you&#8217;re a gamer whose soul is tethered to a glitching, half finished,\u00a0barely-functioning video game with shoddy production values. (Sound familiar?) You must sever the connection and escape by out-clicking three guardian applications and ignoring the taunts of the daemonic forces.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Presentation<\/span>:<\/strong><\/span>\u00a0From\u00a0the developer&#8217;s own words, this game is designed to give the impression of not wanting to be played. The electronic burps, static, askew camera angles, [pixelated] satanic imagery, ambient droning, and other queues all reinforce the idea of being unwelcome and that <em>the game does not like you<\/em>. At times,\u00a0it emulates your own computer&#8217;s\u00a0error messages and Steam notifications in a convincing bid\u00a0that there is significant electronic threat, &#8217;cause why stop at soul acquisition?<\/p>\n<p style=\"text-align: left;\"><span style=\"text-decoration: underline; color: #ff6600;\"><strong>Unique Features<\/strong><\/span><span style=\"color: #ff6600;\"><strong>:<\/strong><\/span>\u00a0It plays the player so to speak, using mentalist predictions and a clever implementation of mechanics to disorient your gaming preconceptions. Pony Island&#8217;s style embellishes the tropes that it simultaneously embraces and subverts.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Gameplay<\/span>:<\/strong><\/span>\u00a0At its core is a deliberate and contrasting balance of elements, often directly-referenced by Pony Island itself: &#8216;And now time for a boss battle&#8217; &#8216;Have a puzzle\u00a0for the time being&#8217;, it says. The disjointed bouts of play feel akin to beta testing in the least, and an endurance test at the most. Too often, you&#8217;re forced to tread that flat field where small hurtles and floating enemies meander your direction &#8211; which is the literal game&#8217;s eschewment of the virtual game&#8217;s true entertainment. In between &#8216;experimental&#8217; modes and slight variations to the rote pony-jumping sections some twisted developer tosses your way (think wings, precision targets, and enemy swaps), the player stumbles upon desktop icons of Satan&#8217;s work station and uses programming portals to sabotage and explore the binary domain of machine language. Graphically, this looks like clicky bits and non-clicky bits. (You click the clicky bits.) Apart from password or keyword entry fields, puzzles are the most conventional elements and is standalone fun in its\u00a0own right. In them, you swap navigational icons so that lines of code are read in an order that\u00a0adjusts variable values, bypasses garbled syntax errors, and\u00a0aligns\u00a0the key to the on-screen lock.<\/p>\n<div id=\"attachment_3442\" style=\"width: 594px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-3442\" class=\"wp-image-3442 size-large\" src=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172824_1-1024x576.jpg\" alt=\"Pony Island\" width=\"584\" height=\"329\" srcset=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172824_1-1024x576.jpg 1024w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172824_1-300x169.jpg 300w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172824_1-768x432.jpg 768w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172824_1-500x281.jpg 500w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172824_1.jpg 1920w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><p id=\"caption-attachment-3442\" class=\"wp-caption-text\">&#8220;Powerin&#8217; mah laser.&#8221; Am I programmer yet?<\/p><\/div>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Additional Comments<\/span>:\u00a0<\/strong><\/span>The flow often goes: pony running, exposition, pony running and exposition, click the glitch, avoid the glitch, psychological flim-flammery, puzzle, exposition, and [now for something completely different] pony running.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">What I Liked<\/span>:<\/strong><\/span>\u00a0The raw design is its best feature. Despite the inherent ugliness of jagged white text, there was a craftsmanship present in the &#8216;misaligned&#8217; color display of overlapping shadows and the devolving chaos of 1s, 0s, and scant graphical assets vomited upon the screen in a manner that exhibited a total lack of control while obviously being well within the game&#8217;s boundaries\u00a0the whole time. Use of drunken camera angles, parallax, and that pinching effect you get on curved CRT monitors were all little tricks in nailing an oppressive vibe which embodied Pony Island with sentience. Admittedly, there were times where the errors and overt threats did cause my maintained barrier to waver slightly -that wall we erect to keep belief suspension in check when digesting modern media. After long play sessions and exposure, the\u00a0smart or unpredictable mechanics (not story) can evolve into something more uncanny and sinister. This is clever and fresh.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">What I Disliked<\/span>:<\/strong><\/span>\u00a0Even for a game ironically espousing the disillusioned nostalgia and creatively bereft publications of our era (or previous eras, I&#8217;m uncertain), there was too much pony and too much fields and too much jumping. The interface simplicity was a bit grating at times and even being able to move forward or backward would be a Godsend to break the tedium. &#8220;It&#8217;s a Devil-designed game&#8221;, one might argue; I still find fault.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Glitches Experienced<\/span>:<\/strong>\u00a0<\/span>How would I know? \u00a0 0_0<\/p>\n<p style=\"text-align: left;\">I once\u00a0clicked a &#8216;ponies.meta&#8217; file in-game that literally\u00a0booted Pony Island again.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Hours I Played<\/span>:<\/strong><\/span>\u00a03<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">My Personal\u00a0Reaction<\/span>:<\/strong> <\/span>While playing, I had it in the back of my mind that my review shouldn&#8217;t be longer than whatever beer-ringed napkin the Game Development Document was assuredly scrawled upon.\u00a0Thinking about the conversion of someone&#8217;s interactive art into words is definitely not the best mindset to play in, so I&#8217;m hoping that my tainted experience can still be strained with a dryer sheet to separate reviewer angst from a distilled and frills-less romp through your very own gamer identity. You may also be intrigued to know that this title\u00a0originated from a 48-hour coding challenge which was later scrapped together in under 6 months for its final form. I think that&#8217;s neat.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Noob Tips<\/span>:<\/strong><\/span>\u00a0Holding shift while booting the game brings up control mappings. Avoiding any play whatsoever\u00a0can help the immortal soul stay secured in its present moorings.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Depth and Replayability<\/span>:<\/strong><\/span>\u00a0There are tickets to collect and plain-sight easter eggs to deconstruct. The game&#8217;s very storyline endorses a beat-and-forget mentality though and I&#8217;ll be infernally damned if I could bring myself to start at the beginning.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Suggested Value<\/span>:<\/strong><\/span>\u00a0$5<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Where to Buy<\/span>:<\/strong><\/span>\u00a0Good Old Games, Steam<\/p>\n<p><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Subjective Categorical Ranking<\/span>:<\/strong><\/span><br \/>\n<b>(Platform capabilities are considered for Graphics and Sound)<\/b><br \/>\n<span style=\"text-decoration: underline;\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/span><br \/>\n<strong>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<span style=\"color: #ff0000;\">| poor \u00a0|<\/span><span style=\"color: #ff6600;\">| \u00a0bad \u00a0 |<\/span><span style=\"color: #ffff00;\">| average |<\/span><span style=\"color: #00ff00;\">| good |<\/span><span style=\"color: #0000ff;\">|\u00a0great\u00a0|<\/span><\/strong><br \/>\n<strong>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Fun Factor |<\/strong><span style=\"color: #ff9900;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>Unique Gameplay |<\/strong><span style=\"color: #00ff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>\u00a0 \u00a0 \u00a0 \u00a0Controls &amp; UI |<\/strong><span style=\"color: #ff9900;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0Story &amp; Lore |<\/strong><span style=\"color: #ffff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>\u00a0 Graphics &amp; Style |<\/strong><span style=\"color: #00ff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>\u00a0 \u00a0 Sound &amp; Music |<\/strong><span style=\"color: #ffff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<a href=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_pass.png\"><img decoding=\"async\" class=\"alignnone size-large wp-image-3901\" src=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_pass-1024x187.png\" alt=\"Pony Island\" width=\"584\" height=\"107\" srcset=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_pass-1024x187.png 1024w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_pass-300x55.png 300w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_pass-768x141.png 768w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_pass-500x91.png 500w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<div id=\"attachment_3443\" style=\"width: 594px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-3443\" class=\"wp-image-3443 size-large\" src=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172455_1-1024x576.jpg\" alt=\"Pony Island\" width=\"584\" height=\"329\" srcset=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172455_1-1024x576.jpg 1024w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172455_1-300x169.jpg 300w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172455_1-768x432.jpg 768w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172455_1-500x281.jpg 500w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/05\/20170527172455_1.jpg 1920w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><p id=\"caption-attachment-3443\" class=\"wp-caption-text\">The real world analogue is a unionized brony revolution bucking society. Subtle, but there.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Game Name:\u00a0Pony Island (2016) Developer:\u00a0Daniel Mullins Games (Grav,\u00a0Agent Maxwell: Master of Math) Platform:\u00a0Windows, OSX, Linux, Mobile (reviewed on PC) Categories:\u00a0On-Rails Adventure, Minimalist Puzzles, Minimalist Sidescrolling Action, Mouse-Only, Dark Comedy, Self-Aware Meta Gaming, \u00a0Indie Experiment, Corrupted Nostalgia, Interactive Novel May Appeal &hellip; <a href=\"http:\/\/skullduggery.us\/rants\/pony-island\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[],"class_list":["post-3441","post","type-post","status-publish","format-standard","hentry","category-vg-quick-reference-reviews"],"_links":{"self":[{"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/posts\/3441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/comments?post=3441"}],"version-history":[{"count":11,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/posts\/3441\/revisions"}],"predecessor-version":[{"id":3917,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/posts\/3441\/revisions\/3917"}],"wp:attachment":[{"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/media?parent=3441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/categories?post=3441"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/tags?post=3441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}