{"id":3208,"date":"2016-03-09T20:27:37","date_gmt":"2016-03-10T01:27:37","guid":{"rendered":"http:\/\/skullduggery.us\/rants\/?p=3208"},"modified":"2019-01-06T20:02:10","modified_gmt":"2019-01-07T01:02:10","slug":"the-walking-dead-season-1","status":"publish","type":"post","link":"http:\/\/skullduggery.us\/rants\/the-walking-dead-season-1\/","title":{"rendered":"The Walking Dead (Season 1)"},"content":{"rendered":"<div id=\"attachment_3210\" style=\"width: 594px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/skullduggery.us\/rants\/the-walking-dead-season-1\/walking_dead05\/\" rel=\"attachment wp-att-3210\"><img decoding=\"async\" aria-describedby=\"caption-attachment-3210\" class=\"wp-image-3210 size-large\" src=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead05-1024x640.jpg\" alt=\"walking_dead05\" width=\"584\" height=\"365\" srcset=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead05-1024x640.jpg 1024w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead05-300x188.jpg 300w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead05-768x480.jpg 768w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead05-480x300.jpg 480w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead05.jpg 1440w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><\/a><p id=\"caption-attachment-3210\" class=\"wp-caption-text\">Electrified barbwire. Now where did Southern hospitality run off to?<\/p><\/div>\n<p><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Game Name<\/span>:<\/strong><\/span>\u00a0The Walking Dead (Season 1) (2012)<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Developer<\/span>:<\/strong><\/span>\u00a0Telltale Games (makers of Sam and Max, The Wolf Among Us)<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Platform<\/span>:<\/strong><\/span>\u00a0PC, MAC, PS4, PS3, XB1, XBox360, Mobile (reviewed on PC)<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Categories<\/span>:<\/strong><\/span>\u00a0Single Player, Traditional Adventure, Morally Gray,\u00a0Quick Time Events, Low Interaction, Story-Driven, Survivor-Centric, Decision Adaptive<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">May Appeal To<\/span>:<\/strong><\/span>\u00a0survivalists and apocalypse buffs, casual gamers, zombie fans, comic readers, protective fathers, and those desiring\u00a0a quick stroll through a depressing\u00a0story<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">May Repulse<\/span>:<\/strong><\/span>\u00a0those that have had quite enough of the zombie craze, &#8220;hardcore&#8221; gamers, QTE haters, virtual item hoarders, kleptomaniacs, the squeamish, the nauseous, the religious, and anyone otherwise sensitive to murder, child death, or\u00a0mutilation<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Comparable\u00a0To<\/span>:<\/strong> <\/span>subdued item collection\/combining and a smidge more wanton\u00a0destruction than Sam and Max, not as enchanting\/compelling as The Wolf Among Us, tighter and more focused than Heavy Rain, more heartfelt more engaging and\u00a0less emaciated-butt-kicking\u00a0than The Walking Dead show, mostly in-line with The Walking Dead comic&#8217;s cadence\u00a0and\u00a0is distilled to key points in a brand new story<!--more--><\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Learning Curve<\/span>:<\/strong><\/span>\u00a0hit the onscreen buttons<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Game\u00a0Length<\/span>:<\/strong> <\/span>12 hours unless you restart\u00a0episodes to make a different\u00a0dialogue option<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Difficulty<\/span>:<\/strong><\/span>\u00a0somewhere between &#8220;not putting your right shoe on your left foot&#8221; and &#8220;turning the television on in the dark&#8221;, though just as forgiving if you mess up<br \/>\n<span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Mastery<\/span>:<\/strong> <\/span>you could give it multiple playthroughs to witness\u00a0the marginally different\u00a0paths, I suppose<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Story<\/span>:<\/strong><\/span>\u00a0The apocalypse happens and our protagonist\u00a0-a black man named Lee- avoids a prison sentence by extricating himself from a mangled\u00a0police car, casting off a set of handcuffs, and takes to the suburbs in search of temporary sanctuary and a better life. I\u00a0specified Lee&#8217;s\u00a0race because it was both a shock to see\u00a0the industry personify a black character beyond typical tropes (Barret from FF7, the Sgt. from Halo, CJ from GTA5, Shaq in Shaq-Fu?) and that Lee&#8217;s conversations are infrequently\u00a0influenced\u00a0by bystander reactions\u00a0to him leading\u00a0a meek,\u00a0light-skinned girl named Clementine around as they carve out a journey among\u00a0a rotating cast of fellow survivors.<\/p>\n<p style=\"text-align: left;\">The concept of mismatching is quickly tossed out the window, however, as it becomes wholly evident that the two develop an inseparable bond -one that may surpass\u00a0a traditional father\/daughter relationship. They&#8217;re best friends, war-time compatriots, and seeing as only about 10 other people apparently live, you can only guess at how emotionally important one is to the other. I felt and strengthened this connection as a player and dare say that the struggle to preserve her\u00a0child-like purity and health colored decisions I would have made differently in her absence. The zombies, guns, and car wrecks are only background noise to finding an option that would hopefully leave her unpolluted and on top\u00a0after the dust settles. Relatively, you&#8217;ll likely not get too attached to the fate of periphery characters in exchange for the bargained continuation of Lee and Clementine&#8217;s status. &#8220;It&#8217;s Okay, that&#8217;s Okay. The girl is still safe&#8230;. We&#8217;ll carry on&#8221;, you&#8217;ll say.<\/p>\n<p style=\"text-align: left;\">In standard The Walking Dead comic fashion, we&#8217;re not exploring the cause of this catastrophe or seeking a cure but merely salvaging resources and relationships, alike. The zombies are not the true enemy here &#8211; which is a strength of like-minded source material. Instead, the shambling abominations are the crucible where the bell curve of\u00a0humanity is ground up until morality is a lofty precept undermined by base instinct and the narrow band of sediment representing earthly attachments lying\u00a0just below the surface.\u00a0What is love worth? What is life worth?\u00a0How long do you hold on? Who do you choose when it comes down to the line? The acquaintances that flit in and out of your life become temporary shadows in the night. The lingering gaze when you hand them the last energy bar. The horrified glare as you leave them to\u00a0die -these are the only reminders that your paths had indeed crossed towards some unspecified destination and indeterminate resting place. You once shared a common goal with these folks you knew\u00a0so\u00a0little about, but they&#8217;re plucked from your journey through one means or the other, by your choice or another&#8217;s. That&#8217;s what this story chooses to showcase, above all else.<\/p>\n<p style=\"text-align: left;\">With a degree of sadness I have to report that this season, alone, does not bestow a sense of finality or solace to the trials you undergo, though the more optimistic of us will see indicators that everything turns\u00a0out\u00a0alright in the end.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Presentation<\/span>:<\/strong><\/span>\u00a0The art style is TTG&#8217;s second strongest suit behind the storyline: although the hand-drawn inky outline and vivid colors have become\u00a0their trademark default, it is moreso appropriate in this case due to\u00a0The Walking Dead origins\u00a0as a comic book series. I had a hard time picking screenshots since\u00a0the altering camera angles, scene blocking, and action bits were all picturesque and cinematic. The ugliness and gore does have a romanticized flare when compared directly to the lumpy grit of the comics, though the simplified design somehow makes the Zombie Apocalypse attractive and digestible yet repulsively chilling\u00a0at the same time. The Sound Effects are good but the Music\u00a0pales like a bloodless corpse compared to the show. I *get* the intention of horror soundtracks, mind you, but this is\u00a0grating in a bad way.<\/p>\n<p style=\"text-align: left;\"><span style=\"text-decoration: underline; color: #ff6600;\"><strong>Unique Features<\/strong><\/span><span style=\"color: #ff6600;\"><strong>:<\/strong><\/span>\u00a0In hindsight, Lee&#8217;s criminal history\u00a0didn&#8217;t completely subvert the association of black men to incarceration, though it&#8217;s pretty darn unique to have\u00a0him as a\u00a0main character portrayed in both a\u00a0humanizing and positive light.\u00a0I spent a small\u00a0time researching this and the only others that fell in the category of &#8220;black, named, playable, well-intentioned protagonist\u00a0with speaking lines&#8221;\u00a0could [maybe] include\u00a0Coach, Rochelle, and Louis (Left 4 Dead), \u00a0Sheva (Resident Evil 5), Sam B (Dead Island), Quico (Papo &amp; Yo), Sazh (FF13), \u00a0and Jacob Taylor (Mass Effect). I excluded a lot of fighting games, sports games, and games where you can alter your skin color, so it&#8217;s not comprehensive by any means. Interestingly enough though, the first three I mentioned are zombie games so maybe all it takes is\u00a0the complete and utter breakdown of civilization\u00a0for minorities to be considered relatable?<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Gameplay<\/span>:<\/strong><\/span>\u00a0You&#8217;ll often find yourself in a pattern of Search, Story, Quick Time Event until the game is over. Sometimes the player simply needs to hold &#8216;W&#8217; (forward) for 15 seconds as Lee\u00a0sneaks up on a character (there is no penalty for letting go and no criteria for failure) and honestly, the scripted events are some of the least interactive I&#8217;ve ever run across. For example, the most complicated (and common) QTEs\u00a0in the game are when you&#8217;re\u00a0prompted to tap\u00a0&#8216;Q&#8217; until a meter depletes and you hit &#8216;E&#8217; to finalize, unless the times\u00a0where you center the cross-hairs on each of a hoard&#8217;s collective heads [with a wide margin of error] count.\u00a0The on-screen prompts are clear and evident and I suppose the controls are practical.\u00a0In terms of gamey-ness the next feature to stumble out of the basement moaning would be the enclosed areas where you must open a handful of cabinets for\u00a0the tool that will\u00a0obviously progress you down the track of survival -whether or not you choose to click other icons that trigger Lee&#8217;s mumbling protestations on their\u00a0varying degrees of uselessness.\u00a0Traditionally, these icons would be open-ended invitations for other adventure games to insert witty dialogue galore (it&#8217;s the primary reason for playing Sam and Max, after all) but these extra triggers aren&#8217;t warranted\u00a0for this mood and seem\u00a0obligatorily attached\u00a0to make it feel less of a movie and more of\u00a0a game.<\/p>\n<div id=\"attachment_3209\" style=\"width: 594px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-3209\" class=\"wp-image-3209 size-large\" src=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead01-1024x640.jpg\" alt=\"walking_dead01\" width=\"584\" height=\"365\" srcset=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead01-1024x640.jpg 1024w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead01-300x188.jpg 300w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead01-768x480.jpg 768w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead01-480x300.jpg 480w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead01.jpg 1440w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><p id=\"caption-attachment-3209\" class=\"wp-caption-text\">The tree had it coming.<\/p><\/div>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Additional Comments<\/span>:<\/strong><\/span>\u00a0You do ultimately shape and command\u00a0the story, in no small part to the timed dialogue responses that bear\u00a0impact on both the mood of your weathered band of blood-soaked comrades and the specifics of their individual\u00a0demise. Many situations are a lit fuse in which you speak or act under duress. And though the gravity of your situation seems heavier due to frantic beratement and dramatic pacing, I assure you that the potential boons\u00a0of these pressure-cooked knee-jerk responses aren&#8217;t wildly different at key junctures. Still, I bought into the presentation and felt an organic tether to my personal choices. It&#8217;s just well executed.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">What I Liked<\/span>:<\/strong><\/span>\u00a0Clementine is too effin&#8217; adorable. The graphics, the camera, the overall story. The choices are framed in a particularly effective way that engage the player and breathe life into the characters. On first glance there may seem too little time for proper character development, but there is so much inferred with a simple look and a curse word that I&#8217;d argue the realism of actual human cooperation\u00a0with complete strangers. The episodic nature of this series is a fantastic analog for the periodic releases of comics -a great way to translate the source\u00a0into a video game format.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">What I Disliked<\/span>:<\/strong><\/span>\u00a0Lee. Can&#8217;t. Run. Animations can be a bit choppy (too many ease-ins, keyframe, ease outs) and the ending doesn&#8217;t strike me as the most complete that could have been offered. The loading screens are too frequent and unattractively low-resolution. The auto-save system never truly defines at what point you will resume and the difficulty of the game is a bit too watered-down for my taste (though the forgiveness for mistakes is appropriately timed for &#8220;redos&#8221;). Story-wise, there weren&#8217;t many high points and it felt like we were being spirited downhill\u00a0the entire time (at least to me, it did).<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Glitches Experienced<\/span>:<\/strong>\u00a0<\/span>Straight out the gate the game would not start for me and cited &#8220;the walking dead 101.exe has stopped working&#8221; as a hard crash upon startup (I use Windows 10). For those who need it, the game had to be in\u00a0compatibility mode for 98\/ME and Run As Administrator from &#8216;walkingdead101.exe&#8217;. I also noticed small visual blips\u00a0like models flinging themselves a few feet ahead and then back to the location right before loading a new area, and spastic limb flailing that occurred maybe three times total. Something else that was a bit more persistent: I had obnoxious music\/audio stutters during instances when the next scene was loading, when I accidentally hit a button that wasn&#8217;t designated for movement, or when I alt+tabbed to a new window. This became enough of a bother that I expected an instance maybe once every 30 minutes.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Hours I Played<\/span>:<\/strong><\/span>\u00a012 hours on the dot<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">My Personal\u00a0Reaction<\/span>:<\/strong> <\/span>I had a great time. It doesn&#8217;t challenge the player in terms of taboo subject material though you must navigate a few\u00a0encounters you&#8217;re likely to not have experienced in this medium. It&#8217;s a nice llittle distraction that builds up a snowball of worry\u00a0the further you go. The suspense is suspenseful, there are some unexpected moments where your heart may flutter, and the introspective approach to a\u00a0zombie scenario within the\u00a0framing of being a surrogate parent *not* hell-bent on violence is markedly worthwhile. My feeble actions felt appropriately futile yet paramount to a virtual character&#8217;s well-being, and that&#8217;s just not easy to capture. Lee and Clementine&#8217;s relationship is simply a dynamically forged\u00a0codependency that I can not -will not- forget.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Noob Tips<\/span>:<\/strong><\/span>\u00a0Stick with your choices no matter how ill-informed or unlike your personality they are. Some situations are simply a shit sandwich that someone has to bite. (The doubt you harbor\u00a0directly mirrors Lee&#8217;s POV and this may increase the gaming enjoyment.) You can also escape to the main menu during the rolling credits for each episode -upon Continuing, the next will start. The same can be said of the ambiguous\u00a0saving system, and feel free to jump out after a loading screen occurs.<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Depth and Replayability<\/span>:<\/strong><\/span>\u00a0Certain checkpoints in the game have different people arriving\u00a0and leaving\u00a0from your group. Although much of the story has identical events and outcomes, some players\u00a0might find these options and nuances to be worth exploring. Due to the small digestible nature of the game&#8217;s episodes, I&#8217;d say that this gives it Medium to High replayability (though repeated playthroughs are bound to have a negative impact on the perceived pacing and &#8220;mystical&#8221; quality of your one &#8220;true&#8221; original).<\/p>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Suggested Value<\/span>:<\/strong><\/span>\u00a0This game was a Steam gift whose complete seasons are\u00a0currently going for\u00a0$25 (thanks Matthew). At $5 a pop for each 2 hour episode, I&#8217;d say that aligns to the entertainment\/value ratio you get from your traditional &#8220;dramaction&#8221; movie -which is specifically what this thing feels like. I have not played or reviewed season 2, so I can not communicate\u00a0if this is the tip of an iceberg or a disappointing franchise started correctly.<\/p>\n<p><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Subjective Categorical Ranking<\/span>:<\/strong><\/span><br \/>\n<b>(Platform capabilities are considered for Graphics and Sound)<\/b><br \/>\n<span style=\"text-decoration: underline;\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<\/span><br \/>\n<strong>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0<span style=\"color: #ff0000;\">| poor \u00a0|<\/span><span style=\"color: #ff6600;\">| \u00a0bad \u00a0 |<\/span><span style=\"color: #ffff00;\">| average |<\/span><span style=\"color: #00ff00;\">| good |<\/span><span style=\"color: #0000ff;\">|\u00a0great\u00a0|<\/span><\/strong><br \/>\n<strong>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Fun Factor |<\/strong><span style=\"color: #00ff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>Unique Gameplay |<\/strong><span style=\"color: #ff6600;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>\u00a0 \u00a0 \u00a0 \u00a0Controls &amp; UI |<\/strong><span style=\"color: #ffff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0Story &amp; Lore |<\/strong><span style=\"color: #00ff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>\u00a0 Graphics &amp; Style |<\/strong><span style=\"color: #00ff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n<strong>\u00a0 \u00a0 Sound &amp; Music |<\/strong><span style=\"color: #00ff00;\"><strong>\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588\u2588<\/strong><\/span><br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<a href=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_play.png\"><img decoding=\"async\" class=\"alignnone size-large wp-image-3902\" src=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_play-1024x187.png\" alt=\"The Walking Dead (Season 1)\" width=\"584\" height=\"107\" srcset=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_play-1024x187.png 1024w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_play-300x55.png 300w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_play-768x141.png 768w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2017\/08\/button_play-500x91.png 500w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><\/a><\/p>\n<div id=\"attachment_3211\" style=\"width: 594px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-3211\" class=\"wp-image-3211 size-large\" src=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead08-1024x640.jpg\" alt=\"walking_dead08\" width=\"584\" height=\"365\" srcset=\"http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead08-1024x640.jpg 1024w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead08-300x188.jpg 300w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead08-768x480.jpg 768w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead08-480x300.jpg 480w, http:\/\/skullduggery.us\/rants\/wp-content\/uploads\/2016\/03\/walking_dead08.jpg 1440w\" sizes=\"(max-width: 584px) 100vw, 584px\" \/><p id=\"caption-attachment-3211\" class=\"wp-caption-text\">I&#8217;m anti-Trucker Hat and have 9 remaining seconds to contemplate dinner.<\/p><\/div>\n<p style=\"text-align: left;\"><span style=\"color: #ff6600;\"><strong><span style=\"text-decoration: underline;\">Where to Buy<\/span>:<\/strong><\/span> Steam,\u00a0Gamestop, most common retail Outlets, and https:\/\/www.telltalegames.com<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Name:\u00a0The Walking Dead (Season 1) (2012) Developer:\u00a0Telltale Games (makers of Sam and Max, The Wolf Among Us) Platform:\u00a0PC, MAC, PS4, PS3, XB1, XBox360, Mobile (reviewed on PC) Categories:\u00a0Single Player, Traditional Adventure, Morally Gray,\u00a0Quick Time Events, Low Interaction, Story-Driven, Survivor-Centric, &hellip; <a href=\"http:\/\/skullduggery.us\/rants\/the-walking-dead-season-1\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[],"class_list":["post-3208","post","type-post","status-publish","format-standard","hentry","category-vg-quick-reference-reviews"],"_links":{"self":[{"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/posts\/3208","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/comments?post=3208"}],"version-history":[{"count":19,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/posts\/3208\/revisions"}],"predecessor-version":[{"id":3909,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/posts\/3208\/revisions\/3909"}],"wp:attachment":[{"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/media?parent=3208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/categories?post=3208"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/skullduggery.us\/rants\/wp-json\/wp\/v2\/tags?post=3208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}